Creation of dynamic hair strands from 2D lines
© Disney |
Context This internship is in line with a current collaboration between INRIA teams BiPop and EVASION and a French animation studio whose goal is to make out a movie containing a lot of scenes with moving, stylized hair. One of the main issue of the collaboration is to obtain a physical model of the hair being both realistic and easily controllable by an artist. |
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[BAC+06] |
The Super-Helix model [BAC+06], represented as a piecewise helix, allows for the realistic simulation of a hair strand, whatever its shape is (smooth, wavy, curly). Thanks to this primitive, we were able to generate full hair animations in a realistic and computationally efficient way. |
[BAC+06] |
Still, an unsolved problem is the modeling of an arbitrary hair strand from this physical model. For
now, the user has to manually give as input physical and geometrical parameters in order to generate
a 3D curve (a piecewise helix) whose shape under gravity (rest shape) is automatically processed via
the mechanical Super-Helix model. Conversely it is not possible for now, starting from a given
curve, to automatically compute the corresponding Super-Helix (i.e. its physical and geometrical
parameters). Yet such a method would be very useful in the context of hair modeling and
animation. Indeed, an artist typically would like to straightforwardly control the shape of hair at
rest by sketching curves, instead of tediously tuning physical parameters. Actually, the artist
would ideally have at his or her disposal a 2D sketching interface which automatically generates a
3D Super-Helix into the scene, with a shape at rest that projects onto the 2D curve drawn by the
artist in the most accurate way. An interesting property of the circular helix is that its projections in the Cavalier perspective give 2D curves belonging to the trochoid family. The internship done in 2009 by X. Marchal [Project website] allowed us to study the mathematical properties of the trochoids and to formulate a new algorithm for characterizing the so-called prolate cycloid. We would like to generalize this algorithm to handle every type of trochoids (prolate as well as curtate cycloids), to finally extend the method to a segmentation algorithm of a 2D curve into a piecewise, G1-continuous trochoid. |
The shape of the shade of a circular helix is exactly a trochoid (ref: mathcurve). |
Stages of the internship This internship will be decomposed into three distinct stages.
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Advisors : Florence Bertails (BiPop team) et Franck Hétroy (EVASION team).
Feel free to contact us to get more information (FirstName (dot) Name (at) inrialpes (dot) fr).
References:
| [BAC+06] | Super-Helices for Predicting the Dynamics of Natural Hair, F. Bertails, B. Audoly, M.-P. Cani, B. Querleux, F. Leroy et J.-L. Lévêque, ACM SIGGRAPH 2006 |
| [Marchal09] | Reconstruction de trochoïdes à partir de courbes 2D, X. Marchal, stage de TER ENSIMAG, 2009 |
| [WBC07] | Realistic Hair from a Sketch, J. Wither, F. Bertails, M.-P. Cani, Shape Modeling International 2007 |
| [MS08] | Sketching Piecewise Clothoid Curves, J. McCrae, K. Singh, Eurographics Workshop on Sketch-Based Interfaces and Modeling 2008 |
| [Mathcurve] | Trochoids on Mathcurve |