Model |
Company |
Features |
Price |

Adobe Premiere RT |
Adobe |
- Professional Video-Editing Control (Lift and extract
controls, Trimming window, Insert and overlay controls,
hree-point editing)
- Long-Format Editing Control (Slip and slide editing
tools, projects up to 3 hours)
- Versatile Timeline (track creation, Collapsible tracks,
- Archives automatically created to back up projects
- Search capabilities, user-defined and built-in database
- Studio-Quality Audio Editing
- Titling Controls
- Effects filters, Animation paths, Transitions,
Compositing
- Video and Audio Capture
- Video I/O: AVI, QuickTime, print video files directly
to videotape
- Audio I/O: AVI, MOV, AIFF, WAV
- Images I/O: AI (Illustrator), PSD (Photoshop), GIF,
JPEG, PICT, TGA, TIFF, PCX, BMP
|
- Premiere 5.1: $549
- Premiere 5.1 + After Effect: $995
|

edit |
Discreet |
- Windows NT post-production solution with multi-threading
and multi-processor support
- 99 video tracks for advanced compositing
- keying and visual effects
- 48 real-time audio tracks
- online & offline editing
- Concurrent real-time effects, colour correction,
keying, 2D & 3D effects, uncompressed graphics, in RT
|
Expensive... |

Incite |
Incite Multimedia Technologies |
- run on Matrox DigiSuite, DigiSuite LE and DigiSuite DTV
hardware
- multiple editing modes
- keyframing for up 2 layers of video + 1 layer of live
input video + 1 graphic layer
- multilayer compiling and advanced compositing
- real-time titling and graphics
- third layer of real-time video coming from a live input
source
- mix disc based, tape and live video
- voice over recording
|
- Incite Editor:$2495
- Incite Editor FX: $4495
Editor + Boris FX, Film FX, Ultimatte, Hollywood FX
and TitleMotion plug-ins
- Incite Studio: $3495
Editor + activation and integration for real-time 3D
DVE, JLCooper's 3000 series of control panels and V-LAN.
- Incite Studio FX: $5495
|
Odyssey |
iCube |
- Features in Korean only!!!!
|
  |
Model |
Company |
Features |
Price |

DVDit |
Sonic Solutions |
LE:- Simple interactive titles
- DVD-R, cDVD* support
- RT preview
- Inputs: MPEG 1 & 2, AVI, Quicktime, PSD, TGA, JPG,
BMP, TIF, PNG
SE = LE + :- 10 menus support
- video transcoding
- Chapter editor
- DVD player (DVD, CD-R, HD)
PE = SE + :- 99 menus support
- Dolby Digital Audio support & creatio
- DLT mastering (mass production)
* cDVD = CD-R with DVD contents, playable on PC CD-Rom drives,
the DVD player is installed on the disc itself. cDVDs are not
playable on set-top DVD players.
|
- DVDit SE: $499
- DVDit PE: $999
|

Scenarist NT Professional |
Daikin |
- Templates, wizards & placeholders
- 9 video streams, 8 audio streams
- Video Inputs: 16:9 video, PAL, NTSC
- Images Inputs: BMP, JPEG, MPEG Still, TIFF
- Audio Inputs: AC-3, MPEG, WAV, AIFF
- Dual-Layer
- DLT Premastering
|
Official resellers in Singapore, Australia, New Zealand,
Hong-Kong, Taiwan and China... |

Reel DVD |
Daikin |
Based on Scenarist NT:
- 2-channel Dolby Digital (software) encoder
- 1 video stram, 3 audio streams
- Video Inputs: NTSC/PAL, MPEG2
- Images Inputs: BMP, JPEG, MPI, TIFF, YUV, Photoshop
- Audio Inputs: AC-3, MPEG-audio, WAV, AIFF
- Output: DVD-R, CD-R, DLT
|
Consumer market... affordable? |

DVDMaestro |
Spruce Technologies |
- 8 audio streams,
- Chapter Definition
- Preview System: real time full quality preview of
audio/video/subtitle streams
- Trim imported MPEG-2 and AC3 stream
- Dual layer support
- Video Inputs: Serial Digital, NTSC/PAL, Component
Analog (option), Composite Analog (option), S-Video (option)
- Dolby Digital AC-3 Audio Encoding
Other authoring softs available: DVDConductor (based on
DVDMaestro), DVDVirtuoso (entry-level authoring soft)
|
??? |
Impression |
Minerva Systems |
- Video Inputs: AVI, MPEG
- Images Inputs: PSD...
- Real-time Simulation of title navigation and playback
|
??? |
Model |
Company |
Features |
Price |

OpenGL Optimizer |
SGI |
Visualization API for complex 3D models, display and
interaction with huge databases (CAD/CAM oriented)
!!! not maintained any more !!!
|
free |

Open Inventor |
SGI |
Open InventorTM is an object-oriented toolkit for
developing interactive, 3D graphics applications
- built on top of OpenGL
- traversal scene graph
- set of objects such as cubes, polygons, text, materials,
cameras, lights, trackballs, handle boxes, 3D viewers, and editors
- simple event model for 3D interaction
- object picking
- window system and platform independent
|
bundled with the SGI operating system and available on all SGI machines |

Performer |
SGI |
OpenGL PerformerTM is a programming interface for
real-time visual simulation and other performance-oriented 3D graphics
applications
- built atop OpenGL® graphics library
- includes both ANSI C and C++ bindings
- available for both the IRIXTM operating system and
GNU/Linux®
- libpr: performance rendering library, a low level library
providing high speed rendering functions
- libpf: real-time visual simulation environment providing a
high-performance multi-processing scene graph and rendering
system
- libpfdu: functions for defining both geometric and appearance
attributes of three dimensional object
- ibpfdb: import of database files in standard database
formats
- libpfui: user interface building blocks for creating
manipulators and user-interface components common to many
interactive applications
- libpfutil: utility library (multiprocessing configuration,
Multi-Channel Option support, texture management, graphical user
interface tools, input event collection and management)
|
integral part of the Onyx 3000 Visualization System and
Visual Workstation simulation solutions from SGI |

VRJuggler |
Iowa State University Research Foundation, Inc |
opensource software library for VR application
development- scalable between simple systems like PCs to
complex systems like HMDs, CAVE(TM)-like devices, and
Powerwall(TM)-like devices.
- common abstractions over I/O devices
- direct access to graphics APIs (currently including
OpenGL[tm] and Iris Performer[tm]).
- built-in support for performance monitoring of applications and graphics subsystems
- supports multiple-processor machines
|
|

Vega |
MultiGen-Paradigm |
software environment for realtime visual and audio simulation, virtual reality, and general visualization applications
- Vega scene graph
- LynX application development interface
- Realtime execution kernel
- Multi-pipe/multi-channel support
- C language API
- IRIX and Windows NT operating systems
- Realistic sound modeling and environment control
- etc.
|
|

Gizmo3D |
ToolTech Software |
3D Scene Graph and effect visualisation C++ toolkit for
Linux, WIN32 and IRIX, similar to other scene graph engines such as
Cosmo3D/Performer/Fahrenheit/Inventor/VisKit/VTree but is a multi platform
compatible API- Base Library: exception management,
observer/notifier pattern, templates for dictionaries, lists, queues
and dynamic arrays etc., shared cloning, serialization, Multiprocess
management
- System Library: platform independent implementation of
Windows, User Interfaces and application managemen
- Scene Graph Library: Scene management and presentation, 3D
Graphical nodes, Multipass rendering and effects, Parametric Surfaces,
CAT and APARS, Selection and collision detection, Script control,
Animation control
- Image Format Library: Image data readers and writers
- Graph Format Library: management of 3D database formats (3DS,
Multigen, Performer, VRML 97
|
Free development license for non commercial usage (Time
limited libraries that require update every third month) 1000 US$ for
development license for commercial usage |

VRToolkit |
Sense8 |
cross-platform software development system for building
high-performance, real-time, integrated 3D applications
- object-oriented library written in C with more than 1,000
high-level functions for configuring, interacting with, and
controlling real-time simulations
- over 20 classes including the universe (which manages the
simulation and contains all other objects), geometric objects,
viewpoints, sensors, paths, lights, and others. Functions are included
for device instancing, display setup, collision detection, loading
object geometry from file, dynamic geometry creation, specifying
object behavior, and controlling rendering
- supports network-based distributed simulations
- supports CAVE-like immersive display options
- supports interface devices, such as headmounted
displays,trackers, and navigation controllers
- third party support include SensAble's PHANTOM 3D Touch haptic
device
|
|

MRToolkit |
University of Alberta |
set of software tools for the production of virtual
reality systems and other forms of three-dimensional user
interfaces- set of subroutine libraries, device drivers,
support programs and a language for describing geometry and behavior
- Object Modeling Language (OML)
- 3D modeler (JDCAD+)
- Environment Manager(EM) for running multi-user networked applications
- supported 3D trackers: Polhemus 3SPACE InsideTrak on Windows
95 or NT, Ascension Technology Bird and Flock of Birds, Polhemus
Isotrak, Isotrak II, Tracker and FASTRAK Logitech 2D/6D mouse and
family, Shooting Star ADL-1, Spaceball Model 2003, A MOTIF pseudo-tracker to replace any trackers you don't own.
- supported gloves: VPL DataGlove, Virtual Technologies CyberGlove
- supported Head-mounted displays: VPL EyePhone 1, Virtual Research Flight
Helmet, Virtual Research EyeGen 3, General Reality CyberEye, and
Virtual I/O I.Glasses
- Support for SGI Videosplitter, SGI Multi Channel, and sound synthesis equipment
|
MR software is available at no cost to licensed
academic and research institutions subject to the conditions in The MR Toolkit Software License Agreement. |

VisKit |
Paradigm Entertainment |
3D API for creating real-time audio / visual
applications for Windows.
- written in C++ and assembler
- Layered on OpenGL and DirectSound
- complete scene graph system that includes multiple cameras,
multiple scenes, independent listeners, intersection testing, view
volume culling, particle systems, extensible behaviors
- can be used directly with MFC, OpenGL, Direct3D and
DirectSound
- object loaders for 3DS and OpenFlight
Voir le site pour plus de détails.
|
$99 |

Division Reality |
PTC |
- support for the high-end graphics hardware and
display systems
- distributed architecture using multi-processor, multi-graphics
pipe, and stereo graphics computing configurations
- allow multiple users to immerse themselves fully in the same
virtual environment at the same time
- supports 3D peripherals (3D motion tracking, gloves, hmds)
- enables collision detection and simulations calculations to be
distributed across multiple computers
|
??? |
VLIB |
FakeSpace |
Virtual Interface Library for interfacing virtual reality
and interactive visualization applications to both Fakespace immersive
visualization systems as well as other systems (Immersadesk, CAVE, Baron,
Holobench) - integration of real-time input devices (head
tracking, wands and Fakespace Pinch Gloves)
- full set of utility programs to assist with general
configuration and troubleshooting problems
- supports SGI OpenGL and Performer
- compatible with Java 3-D.
|
??? |

EON Studio EON
Immersive EON SDK |
EON |
EON Studio
- modeler for interactive 3D simulations
- special effects such as rain, waves, shading,
explosions, reflections, environmental mapping, and
time-dependent lighting in real time
- Rigid Body Dynamics (gravity, pressure, springs,
shock absorbers, etc.)
- interaction between the objects and the
environment
- Virtual Showroom functionality (advanced and high
quality shading, reflection and shadow)
EON Immersive
- Cluster Visualization (used for Concave Reality
System)
- supported external devices and peripherals:
- any type of hmd
- CrystalEyes Shutter glasses
- Pinch Glove System® (Fakespace, Inc.)
- Flock of Birds (Ascension), 3SPACE/FASTRACK
(Polhemus), Qualisys optical tracking system(Intersense)
- Magellan™ 3D Controller (Logitech)
EON SDK
- standard features of EON Studio and EON Immersive
- action-related nodes, modules
- based on Microsoft Visual C++
|
EON Studio: $3,795 US
EON Immersive: $12,995 US
Immersive viewer: $3,995 US
EON SDK: $10,995 US |
Muse |
MuseTechnologies |
system enabling the development of multiuser,
multiplatform, multisensory software applications.
- layered on C/C++
- tools for creating custom applications
- daemon process handling device interactions
- full-featured user interface that takes care of basic navigation,
object manipulation, location marking etc.
- device-independent
|
??? |
DirectX |
Microsoft |
|
??? |
Model |
Company |
Features |
Price |

EAX Technology API |
Creative Labs |
- enables developers to take control of the EMU10K1
DSP chip on the Sound Blaster Live!
- boardleading API for enhancing 3D audio games
|
??? |
Infinite Audio |
Human Machine Interfaces |
API which provides the ability to add real-time audio
effects processing to any application.
- Real-time effect parameter control and updating
- Stream data through effects for real-time operation
- Open architecture for easy expansion of effects
- Complete 24/96 Khz Support
- C/C++ Libraries and DLL's for easy integration
- Complete source code for easy maintenance
- One time license fee - NO ROYALTIES
|
??? |
InMotion 3D Audio Producer InMotion 5.1 Surround Producer |
Human Machine Interfaces |
advanced spatial sound processing and encoding tool
- environmental modeling (3D Positioning, Reverberation, Doppler
Motion Effects, Air Absorption, Occlusion Modeling, Distance
Modeling)
- Real-Time Parameter Updates
- Virtual Surround Mixing (allows virtual loudspeakers to be placed
anywhere)
|
InMotion 3D Audio Producer: $495
InMotion 5.1 Surround Producer: $995 |
The spatialisateur (Spat) |
Ircam |
sound processing software which allows the user to control
precisely the position and projection of sound sources in a virtual space
|
??? |
Huron Simulation Tools |
Lake DSP |
software package for the creation of real-time acoustic
simulations containing 4 modules
- a real-time moving-source, moving-observer simulation system
- a headphone-only head-tracked auralization application
- a module allowing multiple listeners and sources to move around in a
multiple-room environment with or without door effects being simulated
- a module enabling up to 32 sounds to be positioned and animated about
a three dimensional space for a wide listening area within a loudspeaker
array of up to 50 speakers
SNAP library : Real-time VR audio control designed for Huron audio rendering system |
??? |
Huron Simulation Tools |
Lake DSP |
software package for the creation of real-time acoustic
simulations containing 4 modules
- a real-time moving-source, moving-observer simulation system
- a headphone-only head-tracked auralization application
- a module allowing multiple listeners and sources to move around in a
multiple-room environment with or without door effects being simulated
- a module enabling up to 32 sounds to be positioned and animated about
a three dimensional space for a wide listening area within a loudspeaker
array of up to 50 speakers
SNAP library : Real-time VR audio control designed for Huron audio rendering system |
??? |

Miles Sound System |
RAD GameTools |
developer tool that completely handles all aspects ofsound
- digital audio, 3D audio, digital decompression (MPEG Layer-3 and ADPCM),
Internet Voice Chat codecs, interactive MIDI, red-book CD-audio, and other
audio-related system services |
??? |

QMixer |
QSound |
Interactive Audio SDK
- an arbitrary number of audio channels
- streaming of waves from disk
- queuing of waves onto channels
- 11.025, 22.050, and 44.1 kHz sample rates
- real-time decompression
- 8, 16, and 32 bit (floating point) resolution
- speaker and headphone algorithms (QMixer)
- mono and stereo input files
- DS3D-compatible hardware accelerators
|
licensed on a flat fee per-title, no royalty basis. |
Sonic Architect |
Visual Synthesis |
- high-level audio processing
- sonification and advanced spatialization
- real-time audio development
- compatible with C, C++, Fortran, Performer, WorldToolKit, GVS
|
$1500 |
SoundCube |
Visual Synthesis |
- complete Audio Imaging system
- real-time 3-D sound
- add sound to a multidimensional data set
- compatible with C, C++, Fortran, Performer, WorldToolKit, GVS
|
$8000 |
Wave Surround |
Wave Arts |
- 3-D audio technology
- high-quality reverb algorithm
- Speaker width
- reverb parameters
|
??? |