SOFTWARE

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Video Editing

Top

Model

Company

Features

Price

Premiere
Adobe Premiere RT
Adobe
  • Professional Video-Editing Control (Lift and extract controls, Trimming window, Insert and overlay controls, hree-point editing)
  • Long-Format Editing Control (Slip and slide editing tools, projects up to 3 hours)
  • Versatile Timeline (track creation, Collapsible tracks,
  • Archives automatically created to back up projects
  • Search capabilities, user-defined and built-in database
  • Studio-Quality Audio Editing
  • Titling Controls
  • Effects filters, Animation paths, Transitions, Compositing
  • Video and Audio Capture
  • Video I/O: AVI, QuickTime, print video files directly to videotape
  • Audio I/O: AVI, MOV, AIFF, WAV
  • Images I/O: AI (Illustrator), PSD (Photoshop), GIF, JPEG, PICT, TGA, TIFF, PCX, BMP
  • Premiere 5.1: $549
  • Premiere 5.1 + After Effect: $995
Edit
edit
Discreet
  • Windows NT post-production solution with multi-threading and multi-processor support
  • 99 video tracks for advanced compositing
  • keying and visual effects
  • 48 real-time audio tracks
  • online & offline editing
  • Concurrent real-time effects, colour correction, keying, 2D & 3D effects, uncompressed graphics, in RT
Expensive...
Incite
Incite
Incite Multimedia Technologies
  • run on Matrox DigiSuite, DigiSuite LE and DigiSuite DTV hardware
  • multiple editing modes
  • keyframing for up 2 layers of video + 1 layer of live input video + 1 graphic layer
  • multilayer compiling and advanced compositing
  • real-time titling and graphics
  • third layer of real-time video coming from a live input source
  • mix disc based, tape and live video
  • voice over recording
  • Incite Editor:$2495
  • Incite Editor FX: $4495
    Editor + Boris FX, Film FX, Ultimatte, Hollywood FX and TitleMotion plug-ins
  • Incite Studio: $3495
    Editor + activation and integration for real-time 3D DVE, JLCooper's 3000 series of control panels and V-LAN.
  • Incite Studio FX: $5495
Odyssey iCube
  • Features in Korean only!!!!
 


DVD Authoring

Top

Model

Company

Features

Price

DVDit
DVDit
Sonic Solutions LE:
  • Simple interactive titles
  • DVD-R, cDVD* support
  • RT preview
  • Inputs: MPEG 1 & 2, AVI, Quicktime, PSD, TGA, JPG, BMP, TIF, PNG
SE = LE + :
  • 10 menus support
  • video transcoding
  • Chapter editor
  • DVD player (DVD, CD-R, HD)
PE = SE + :
  • 99 menus support
  • Dolby Digital Audio support & creatio
  • DLT mastering (mass production)
* cDVD = CD-R with DVD contents, playable on PC CD-Rom drives, the DVD player is installed on the disc itself. cDVDs are not playable on set-top DVD players.
  • DVDit SE: $499
  • DVDit PE: $999
Scenarist
Scenarist NT Professional
Daikin
  • Templates, wizards & placeholders
  • 9 video streams, 8 audio streams
  • Video Inputs: 16:9 video, PAL, NTSC
  • Images Inputs: BMP, JPEG, MPEG Still, TIFF
  • Audio Inputs: AC-3, MPEG, WAV, AIFF
  • Dual-Layer
  • DLT Premastering
Official resellers in Singapore, Australia, New Zealand, Hong-Kong, Taiwan and China...
Reel
Reel DVD
Daikin Based on Scenarist NT:
  • 2-channel Dolby Digital (software) encoder
  • 1 video stram, 3 audio streams
  • Video Inputs: NTSC/PAL, MPEG2
  • Images Inputs: BMP, JPEG, MPI, TIFF, YUV, Photoshop
  • Audio Inputs: AC-3, MPEG-audio, WAV, AIFF
  • Output: DVD-R, CD-R, DLT
Consumer market... affordable?
Maestro
DVDMaestro
Spruce Technologies
  • 8 audio streams,
  • Chapter Definition
  • Preview System: real time full quality preview of audio/video/subtitle streams
  • Trim imported MPEG-2 and AC3 stream
  • Dual layer support
  • Video Inputs: Serial Digital, NTSC/PAL, Component Analog (option), Composite Analog (option), S-Video (option)
  • Dolby Digital AC-3 Audio Encoding
Other authoring softs available: DVDConductor (based on DVDMaestro), DVDVirtuoso (entry-level authoring soft)
???
Impression Minerva Systems
  • Video Inputs: AVI, MPEG
  • Images Inputs: PSD...
  • Real-time Simulation of title navigation and playback
???

VR Toolkits

Top

Model

Company

Features

Price


OpenGL Optimizer
SGI Visualization API for complex 3D models, display and interaction with huge databases (CAD/CAM oriented)
!!! not maintained any more !!!
free

Open Inventor
SGI Open InventorTM is an object-oriented toolkit for developing interactive, 3D graphics applications
  • built on top of OpenGL
  • traversal scene graph
  • set of objects such as cubes, polygons, text, materials, cameras, lights, trackballs, handle boxes, 3D viewers, and editors
  • simple event model for 3D interaction
  • object picking
  • window system and platform independent
bundled with the SGI operating system and available on all SGI machines
Performer
Performer
SGI OpenGL PerformerTM is a programming interface for real-time visual simulation and other performance-oriented 3D graphics applications
  • built atop OpenGL® graphics library
  • includes both ANSI C and C++ bindings
  • available for both the IRIXTM operating system and GNU/Linux®
  • libpr: performance rendering library, a low level library providing high speed rendering functions
  • libpf: real-time visual simulation environment providing a high-performance multi-processing scene graph and rendering system
  • libpfdu: functions for defining both geometric and appearance attributes of three dimensional object
  • ibpfdb: import of database files in standard database formats
  • libpfui: user interface building blocks for creating manipulators and user-interface components common to many interactive applications
  • libpfutil: utility library (multiprocessing configuration, Multi-Channel Option support, texture management, graphical user interface tools, input event collection and management)
integral part of the Onyx 3000 Visualization System and Visual Workstation simulation solutions from SGI

VRJuggler
Iowa State University Research Foundation, Inc opensource software library for VR application development
  • scalable between simple systems like PCs to complex systems like HMDs, CAVE(TM)-like devices, and Powerwall(TM)-like devices.
  • common abstractions over I/O devices
  • direct access to graphics APIs (currently including OpenGL[tm] and Iris Performer[tm]).
  • built-in support for performance monitoring of applications and graphics subsystems
  • supports multiple-processor machines
 

Vega
MultiGen-Paradigm software environment for realtime visual and audio simulation, virtual reality, and general visualization applications
  • Vega scene graph
  • LynX application development interface
  • Realtime execution kernel
  • Multi-pipe/multi-channel support
  • C language API
  • IRIX and Windows NT operating systems
  • Realistic sound modeling and environment control
  • etc.
 

Gizmo3D
ToolTech Software 3D Scene Graph and effect visualisation C++ toolkit for Linux, WIN32 and IRIX, similar to other scene graph engines such as Cosmo3D/Performer/Fahrenheit/Inventor/VisKit/VTree but is a multi platform compatible API
  • Base Library: exception management, observer/notifier pattern, templates for dictionaries, lists, queues and dynamic arrays etc., shared cloning, serialization, Multiprocess management
  • System Library: platform independent implementation of Windows, User Interfaces and application managemen
  • Scene Graph Library: Scene management and presentation, 3D Graphical nodes, Multipass rendering and effects, Parametric Surfaces, CAT and APARS, Selection and collision detection, Script control, Animation control
  • Image Format Library: Image data readers and writers
  • Graph Format Library: management of 3D database formats (3DS, Multigen, Performer, VRML 97
Free development license for non commercial usage (Time limited libraries that require update every third month)
1000 US$ for development license for commercial usage

VRToolkit
Sense8 cross-platform software development system for building high-performance, real-time, integrated 3D applications
  • object-oriented library written in C with more than 1,000 high-level functions for configuring, interacting with, and controlling real-time simulations
  • over 20 classes including the universe (which manages the simulation and contains all other objects), geometric objects, viewpoints, sensors, paths, lights, and others. Functions are included for device instancing, display setup, collision detection, loading object geometry from file, dynamic geometry creation, specifying object behavior, and controlling rendering
  • supports network-based distributed simulations
  • supports CAVE-like immersive display options
  • supports interface devices, such as headmounted displays,trackers, and navigation controllers
  • third party support include SensAble's PHANTOM 3D Touch haptic device
 

MRToolkit
University of Alberta set of software tools for the production of virtual reality systems and other forms of three-dimensional user interfaces
  • set of subroutine libraries, device drivers, support programs and a language for describing geometry and behavior
  • Object Modeling Language (OML)
  • 3D modeler (JDCAD+)
  • Environment Manager(EM) for running multi-user networked applications
  • supported 3D trackers: Polhemus 3SPACE InsideTrak on Windows 95 or NT, Ascension Technology Bird and Flock of Birds, Polhemus Isotrak, Isotrak II, Tracker and FASTRAK Logitech 2D/6D mouse and family, Shooting Star ADL-1, Spaceball Model 2003, A MOTIF pseudo-tracker to replace any trackers you don't own.
  • supported gloves: VPL DataGlove, Virtual Technologies CyberGlove
  • supported Head-mounted displays: VPL EyePhone 1, Virtual Research Flight Helmet, Virtual Research EyeGen 3, General Reality CyberEye, and Virtual I/O I.Glasses
  • Support for SGI Videosplitter, SGI Multi Channel, and sound synthesis equipment
MR software is available at no cost to licensed academic and research institutions subject to the conditions in The MR Toolkit Software License Agreement.

VisKit
Paradigm Entertainment 3D API for creating real-time audio / visual applications for Windows.
  • written in C++ and assembler
  • Layered on OpenGL and DirectSound
  • complete scene graph system that includes multiple cameras, multiple scenes, independent listeners, intersection testing, view volume culling, particle systems, extensible behaviors
  • can be used directly with MFC, OpenGL, Direct3D and DirectSound
  • object loaders for 3DS and OpenFlight
Voir le site pour plus de détails.
$99

Division Reality
PTC
  • support for the high-end graphics hardware and display systems
  • distributed architecture using multi-processor, multi-graphics pipe, and stereo graphics computing configurations
  • allow multiple users to immerse themselves fully in the same virtual environment at the same time
  • supports 3D peripherals (3D motion tracking, gloves, hmds)
  • enables collision detection and simulations calculations to be distributed across multiple computers
???
VLIB FakeSpace Virtual Interface Library for interfacing virtual reality and interactive visualization applications to both Fakespace immersive visualization systems as well as other systems (Immersadesk, CAVE, Baron, Holobench)
  • integration of real-time input devices (head tracking, wands and Fakespace Pinch Gloves)
  • full set of utility programs to assist with general configuration and troubleshooting problems
  • supports SGI OpenGL and Performer
  • compatible with Java 3-D.
???

EON Studio
EON Immersive
EON SDK
EON EON Studio
  • modeler for interactive 3D simulations
  • special effects such as rain, waves, shading, explosions, reflections, environmental mapping, and time-dependent lighting in real time
  • Rigid Body Dynamics (gravity, pressure, springs, shock absorbers, etc.)
  • interaction between the objects and the environment
  • Virtual Showroom functionality (advanced and high quality shading, reflection and shadow)
EON Immersive
  • Cluster Visualization (used for Concave Reality System)
  • supported external devices and peripherals:
    • any type of hmd
    • CrystalEyes Shutter glasses
    • Pinch Glove System® (Fakespace, Inc.)
    • Flock of Birds (Ascension), 3SPACE/FASTRACK (Polhemus), Qualisys optical tracking system(Intersense)
    • Magellan™ 3D Controller (Logitech)
EON SDK
  • standard features of EON Studio and EON Immersive
  • action-related nodes, modules
  • based on Microsoft Visual C++
EON Studio: $3,795 US
EON Immersive: $12,995 US
Immersive viewer: $3,995 US
EON SDK: $10,995 US
Muse MuseTechnologies system enabling the development of multiuser, multiplatform, multisensory software applications.
  • layered on C/C++
  • tools for creating custom applications
  • daemon process handling device interactions
  • full-featured user interface that takes care of basic navigation, object manipulation, location marking etc.
  • device-independent
???
DirectX Microsoft   ???


Audio

Top

Model

Company

Features

Price


EAX Technology API
Creative Labs
  • enables developers to take control of the EMU10K1 DSP chip on the Sound Blaster Live!
  • boardleading API for enhancing 3D audio games
???
Infinite Audio Human Machine Interfaces API which provides the ability to add real-time audio effects processing to any application.
  • Real-time effect parameter control and updating
  • Stream data through effects for real-time operation
  • Open architecture for easy expansion of effects
  • Complete 24/96 Khz Support
  • C/C++ Libraries and DLL's for easy integration
  • Complete source code for easy maintenance
  • One time license fee - NO ROYALTIES
???
InMotion 3D Audio Producer
InMotion 5.1 Surround Producer
Human Machine Interfaces advanced spatial sound processing and encoding tool
  • environmental modeling (3D Positioning, Reverberation, Doppler Motion Effects, Air Absorption, Occlusion Modeling, Distance Modeling)
  • Real-Time Parameter Updates
  • Virtual Surround Mixing (allows virtual loudspeakers to be placed anywhere)
InMotion 3D Audio Producer: $495
InMotion 5.1 Surround Producer: $995
The spatialisateur (Spat) Ircam sound processing software which allows the user to control precisely the position and projection of sound sources in a virtual space ???
Huron Simulation Tools Lake DSP software package for the creation of real-time acoustic simulations containing 4 modules
  • a real-time moving-source, moving-observer simulation system
  • a headphone-only head-tracked auralization application
  • a module allowing multiple listeners and sources to move around in a multiple-room environment with or without door effects being simulated
  • a module enabling up to 32 sounds to be positioned and animated about a three dimensional space for a wide listening area within a loudspeaker array of up to 50 speakers
SNAP library : Real-time VR audio control designed for Huron audio rendering system
???
Huron Simulation Tools Lake DSP software package for the creation of real-time acoustic simulations containing 4 modules
  • a real-time moving-source, moving-observer simulation system
  • a headphone-only head-tracked auralization application
  • a module allowing multiple listeners and sources to move around in a multiple-room environment with or without door effects being simulated
  • a module enabling up to 32 sounds to be positioned and animated about a three dimensional space for a wide listening area within a loudspeaker array of up to 50 speakers
SNAP library : Real-time VR audio control designed for Huron audio rendering system
???

Miles Sound System
RAD GameTools developer tool that completely handles all aspects ofsound - digital audio, 3D audio, digital decompression (MPEG Layer-3 and ADPCM), Internet Voice Chat codecs, interactive MIDI, red-book CD-audio, and other audio-related system services ???

QMixer
QSound Interactive Audio SDK
  • an arbitrary number of audio channels
  • streaming of waves from disk
  • queuing of waves onto channels
  • 11.025, 22.050, and 44.1 kHz sample rates
  • real-time decompression
  • 8, 16, and 32 bit (floating point) resolution
  • speaker and headphone algorithms (QMixer)
  • mono and stereo input files
  • DS3D-compatible hardware accelerators
licensed on a flat fee per-title, no royalty basis.
Sonic Architect Visual Synthesis
  • high-level audio processing
  • sonification and advanced spatialization
  • real-time audio development
  • compatible with C, C++, Fortran, Performer, WorldToolKit, GVS
$1500
SoundCube Visual Synthesis
  • complete Audio Imaging system
  • real-time 3-D sound
  • add sound to a multidimensional data set
  • compatible with C, C++, Fortran, Performer, WorldToolKit, GVS
$8000
Wave Surround Wave Arts
  • 3-D audio technology
  • high-quality reverb algorithm
  • Speaker width
  • reverb parameters
???