/boissieux/WARDROBE


Laurence Boissieux Home Page

Fashion Design

For a designer, the most natural way to create new fashion is to take a simple sheet of paper and a good old pencil. However, he will have to keep up with the times and enter the numerical era. So far the tools provided in most of the modellers to create clothes in 3D are based on a quite complex method. The first step is to draw flat panels. This supposes a strong pattern-making know-how, which is not everyone's privilege, as it is a real job, and usually not handled by the designers themselves. Once the panels created, they must be arranged correctly in space around the body. The next step is to specify seaming lines and finally launch a physically based simulation that will pull toward each other the different panel. If the parameters are well chosen and with a lot of trials - and time! - we can get a 3D garment.

The real strength of this sketch-based interface is - like its name clames it - to stick to the designer natural gesture. Paper and pencil are replaced by a graphic tablet which is strictly equivalent, and above all, the designer is only expected to draw, like he uses to. It bears a likeness to real metaphors so much that to remove a line you just need to scrawl it. Strokes can be drawn and redrawn until they're satisfying. To get the 3D shape is simple as clicking a button, and the computation is efficient and quick. The result is nearly instantaneous, no need to wait for endless iterations. This allows to go and back from the sketch to the cloth and make fast improvements. The ability if offered to add folds, still using the same drawing technique. While these folds are kind of automatic, they're aligned on free-hand curves and then look natural. This is another great feature that painless enriches the models and give them more realism at no cost.

Another interesting aspect is that even neophytes can play the designer. The system doesn't require any particular know-how. It is easy to get into it and really intuitive. My wish as designer would be to see this system included in well-known modellers, so that garments can be created very quickly and easily, driectly with a nice shape , then I would have more time to focus on animation!

Paper

A sketch-based interface for clothing virtual characters

Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes
IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2007.

Link to HAL

Images

Videos